第一人稱射擊游戲——七日殺(Days to Die)今天又迎來了大更新,新版本14.7也與大家見面了,此次更新的內容非常多,具體請看更新內容介紹,這里還是附上七日殺(Days to Die)14.7中文免安裝版文件下載。
七日殺(Days to Die)安裝說明
1、先運行,解壓縮,因為游戲太大,所有附上的是種子文件
2、電腦上有迅雷的打開,沒有的安裝一個
迅雷-新建-打開種子文件-找到那個文件打開就能下載了。
下載后就能免費體驗了
七日殺(Days to Die)系統要求
最低配置:
操作系統: WindowsXP (Service Pack 3)
處理器: 2.4 Ghz Dual Core CPU
內存: 4 GB RAM
圖形: 512MB Dedicated Memory
DirectX 版本: 10
網絡: 寬帶互聯網連接
存儲空間: 足夠的硬盤空間
推薦配置:
操作系統: Windows 7 or higher
處理器: 3.0 Ghz Quad Core CPU or faster
內存: 6 GB RAM
圖形: 2 GB Dedicated Memory
DirectX 版本: 10
網絡: 寬帶互聯網連接
存儲空間: 足夠的硬盤空間
七日殺(Days to Die)更新內容
機翻
支離破碎的紋理設置會導致一些地形來呈現錯誤的顏色映射
連接的支持梁塊是 z 戰斗
LOD 變化上車窗和輪輞的顏色
黃銅水龍頭有不同的顏色,在預覽和放置
鍛造粒子效果原因性能下降
玩家死亡動畫不顯示刪除所有/刪除所有的死亡
長大的槭樹有其充分的命中的點和資源
陰影作為 3D 對象顯示出來
計數器和計數器周圍下沉是不同的紋理
選管會更新 (修復代碼證書簽名檢查在舊系統上)
不匹配的鏡面摳圖地圖集
鐵匠鋪的火粒子是粉紅色 (缺少紋理)
服務器不節省時間崩潰/不正確的關閉
財富的追求戰利品可以漏網的地形
當另一名球員在 toolbelt 有箭頭和滾動他們的 InvalidCastException
玩家在升級塊沒有所需的資源
供應箱可以登陸用戶的遙不可及
僵尸有機會走上一條腿
對玻璃面板預制固定的碰撞
有色的項目丟失其顏色疊加在制作菜單
重新輸入會話活動各具特色的原因與制作項目 SFX 要發聲外制作菜單
Buffwindow 消失當點擊 buff 后檢查項目
采礦頭盔手電筒燈泡時不亮手電筒,玩家坐在 Minibike
當 Minibike 有塊上面它飛到球員即將回到其塊
銷毀贓物容器永遠不會跌銷毀時其內容
Minibike 的名稱不會更新
壓力板資源的開發利用
水煮時間不符
玩家可以擁有無盡煤提供的破壞和重建燒塊
鵝卵石坡道可改變旋轉時升級到混凝土
Minibike IndexOutOfRangeException ︰ 數組索引是超出范圍
在游戲的戰利品/項目期間皮變得困難近距離
多人游戲殺死顯示如"球員死了"
醫學技能效果中不顯示項目或愛好者
Minibike 跳在水表面或在瀑布搖
Minibike 瘋狂破壞球員
添加
游戲啟動器 (目前僅有手動使用時使用 SHIFT 鍵從 7dLauncher.exe 運行或當從蒸汽中選擇"顯示游戲啟動器"啟動選項)
32 和 64 位版本的 Windows 在相同的下載中,開關通過游戲啟動器
添加的尺寸檢查鏡面紋理對 atlas 創作
已知的問題
張的頭是在 linux 上太暗
不再使用的 cobblestoneramp 旋轉可能會導致錯誤的網格
已知 OS / 崩潰的問題
OSX ︰ 默認建崩潰,使用 latest_experimental_u52 (stable_u52 非實驗性釋放時) 建立從蒸汽。
OSX 與英特爾 GPU 和最可能的一些 Linux 系統與英特爾 GPU ︰ 黑地形
OSX ︰ 可能會看到某種"棋盤"圖形。試著 latest_experimental_u52 (stable_u52 非實驗性釋放時) 建立從蒸汽。
Linux 與 AMD GPU 和專有驅動程序 ︰ 可能仍在啟動崩潰。如果令運行游戲與一些人"力-gfx-直接"解決此問題 (將參數添加到蒸汽中的啟動選項)。或者如果性能是好足夠的開放源碼驅動程序應該修復這太。
由于不能使用 PulseAudio Linux ︰ 崩潰。可能用此生成固定。
Windows 與 NVIDIA GPU ︰ 進入游戲時,驅動程序版本 34x.xx 導致崩潰。如果不更新您的卡的驅動程序嘗試使用 latest_experimental_u52 (stable_u52 非實驗性釋放時) 建立從蒸汽。
原文更新內容
Alpha 14.7 Official Release Notes
Fixed
Crunched texture setting causes some terrain to render wrong colors to map
Connected support beam blocks are z-fighting
LOD changes colours on car windows and rims
Brass Faucets have different colors in preview and when placed
Forge particle effect causes performance drop
Player death animation not showing on drop all/delete all on death
Grown maple trees have their full hit points and resources
Shadows are showing up as 3D objects
Counter and Counter Around Sink are different textures
EAC update (fixes code certificate signature checks on older system)
Mismatched specular cutout atlas
Fire particles for the forge are pink (missing texture)
Servers don’t save time on crash/improper shutdown
Treasure quest loot can fall through terrain
InvalidCastException when another player has arrows in toolbelt and scrolls through them
Player is able to upgrade blocks without required resources
Supply crate may land out of the user’s reach
Zombies have a chance of walking on one leg
Fixed collision to glass pane prefab
Colored items are missing their color overlay in crafting menus
Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu
Buffwindow disappears when clicking on buff after inspecting item
Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike
When the Minibike has blocks above it it flies up when player is coming back to its chunk
Destroyed loot containers never dropping their contents when destroyed
Minibike’s name does not update
Pressure Plate resource exploit
Water cook times are inconsistent
Player may have endless coal supplied by destroying and rebuilding burned blocks
Cobblestone ramps may change rotation when upgraded to concrete
Minibike IndexOutOfRangeException: Array index is out of range
During gameplay loot/item pickup becomes difficult up close
Multiplayer kills show as “player died”
Medicine skill effects dont show on items or buffs
Minibike jumps on the water surface or shakes in the waterfall
Minibike causing insane damage to players
Added
Game Launcher (currently only used when manually run from 7dLauncher.exe with SHIFT pressed or when selecting „Show game launcher“ from Steam start options)
32 and 64 bit builds for Windows in the same download, switching done through the game launcher
Added size check for specular textures on atlas creation
Known issues
Chang’s head is too dark on linux
No longer used cobblestoneramp rotations may result in a faulty mesh
Known OS / crash issues
OSX: Default build crashes, use the latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
OSX with Intel GPU and most likely some Linux systems with Intel GPU: black terrain
OSX: Might be seeing some kind of “checkerboard” graphics. Try latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
Linux with AMD GPU and proprietary driver: Might still crash on launch. If so for some people running the game with “-force-gfx-direct” fixes this (add the parameter to the launch options in Steam). Alternatively if performance is good enough the open source driver should fix this too.
Linux: Crashes due to not being able to use PulseAudio. Might be fixed with this build.
Windows with NVIDIA GPU: driver versions 34x.xx are causing crashes when entering games. If there are no newer drivers for your card try using latest_experimental_u52 (stable_u52 when non-experimental released) build from Steam.
If any of the above issues does no longer apply for you (e.g. able to run on Linux with AMD GPU, proprietary driver and no launch-argument) please report in this thread: https://7daystodie.com/forums/showthread.php?42101-Graphics-Crash-issues-with-A14-7
- PC官方版
- 安卓官方手機版
- IOS官方手機版